AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games Performance in Middle East Q4 2022
Discover how the top 5 Shoot'em Up games performed on a unified platform in the Middle East during Q4 2022, with key metrics on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Shoot'em Up games in the Middle East showed varied performance in terms of downloads, revenue, and active users. Let's delve into the data provided by Sensor Tower to see how each game fared.
Survivor!.io from HABBY experienced fluctuations in weekly revenue, peaking at around $27.2K in late October. Weekly downloads saw a gradual decline, starting at 18.3K in late September and dropping to approximately 10.5K by the end of December. Active users fluctuated throughout the quarter but maintained a steady range, ending the quarter with around 61.8K.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed significant weekly revenue growth, starting at $7.3K and peaking at $15.7K by the end of December. Downloads saw a decline from 55.2K in late September to around 47.3K in the final week of December. Active users also showed a decreasing trend, starting at 297K and ending the quarter at 259K.
Archero, another game from HABBY, had a more stable revenue trend, with a slight peak reaching $13.5K in the final week of December. Downloads were relatively low, starting at 1.3K and ending the quarter at around 1.2K. Active users saw a slight decline from 17.1K to 14.2K throughout the quarter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. showed an upward trend in weekly revenue, peaking at $10.1K in the last week of December. Downloads fluctuated but generally increased from 20.9K to around 23.5K. Active users showed a consistent trend, ending the quarter with approximately 184K.
Lastly, Galaxy Attack: Space Shooter by RocketAds Ltd saw moderate revenue growth, with weekly revenue peaking at around $5K in the final week of December. Downloads also showed an upward trend, increasing from 26.8K to approximately 28.3K by the end of the quarter. Active users increased steadily, ending the quarter at around 100K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.